This is a raycaster I wrote a while back. It works on a simple grid, where each tile in the grid is either has a wall there or doesn’t. Each wall tile has four textures, one for each side. Also, for each tile, there is a flag to say if it is visible, and if it causes collisions. The floor and ceiling each have their own grid of textures.
The raycaster is written in C++, and uses SDL for drawing and input. Eventually it will be turned into an actual game, but the rendering engine still needs some work. Drawing the floor/ceiling slows it down considerably, and the ability to render sprites is yet to be implemented.
A program to replace text in plain text files. It works like the find and replace feature in Notepad, but it operates on a collection of files.
Like the Chess game, there is only a Windows version. It might work in Wine, but I have not yet tested it. Also, there are a few graphical glitches that still need to be sorted out.
Note: Be careful when using this program on important files. There is no way to undo a text replacement.
We just redesigned the bovine genius website. It is now backed by WordPress, and has a sleeker look and feel than the old site.
Currently there are some claymation videos of Clive in the Video section. The Software section has a Text Replacer program and a Chess game.
In the near future we intend to use this site to provide updates on our game development progress. We hope to give some insight into our develpment process, and show the different tools and languages that we use and create.